Some stuff about me
I am a software developer with a formal education in electronic engineering. I have worked on a wide variety of projects, from the technical implementation of psychological tests, to the development of a role playing game with an AI dungeon master (back in feb 2023 when GPT first went live), to developing high-capacity asset management systems.
Born a US citizen, now calling the Netherlands home, my journey has been anything but conventional. Between ages 5-18, I attended 54 different schools—yes, really—perhaps explaining my adaptability and quick learning. While my Electronic Engineering degree hasn't led me to design a single circuit, it laid the foundation for my true calling: building robust technical systems. Since writing my first line of code for fun in 1996 and professionally in 1998, I've architected three major systems (two full-stack psychometric testing platforms and a backend/DevOps asset management system for public lighting) alongside countless smaller projects.
My professional superpower is asking the essential questions that others might overlook:
- Is this the right thing to do?
- What are the risks?
- What resources will it require?
- Will it advance our organizational goals?
- How will customers respond?
- Who needs to be informed?
- What's our contingency plan?
- How will we measure success?
Beyond tech, I've been a radio DJ, competed nationally in spoken word poetry (twice), designed a board game, and make a veggie lasagna that's earned rave reviews. I worked at Prodigy Online just before the internet revolution and provided tech support at a major US bank.
I'm seeking opportunities with purpose-driven organizations where I can leverage my technical skills and strategic thinking to create meaningful impact. If you're building something that makes the world better and need someone who combines technical depth with big-picture thinking, let's connect.